Smew

The Remnant have long favored turns of action that avoid putting crew directly at risk; though their Terns are a rather effective result of this ideology, the Remnant still had to face the fact that, eventually, one of their manned ships was going to end up too crippled to escape to safety. To that end, the Smew was developed; though quite lightly armed, Smews are capable of carrying a considerable quantity of cargo and passengers for a ship of their size, and are durable enough to absorb some fire from enemies while doing so.

Though originally designed as lifeboats, the surprisingly mobile freighter-fighter hybrid has seen a remarkable amount of usage in mining fleets, as a way to supplement the otherwise poor cargo capacity of the Ibis. Because their purpose can vary from fleet to fleet, Smews are traditionally sold with a fair amount of free space: enough for a small weapon, upgraded engines, or additional support systems.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

Category:Fighter
Price:2,154,000
Mass:109.1 tons
Energy:3000 + 216.0/s
Shields:1200
Shield Regen:28.80/s, drawing 19.20/s
Hull:2800
Hull Repair:54.00/s, drawing 34.80/s
Quantum Keystone:Yes
Required Crew:1
Bunks:8
(minmaxed):20
Cargo Space:70/70
(minmaxed):85
Outfit Space:20/80
(minmaxed):125 with 10 cargo, 110 with 30 cargo, 95 with 50 cargo
Weapon Space:10/10
Engine Space:20/46
Gun Ports:1/1
Active Cooling:480.0/s, drawing 24.00/s
Idle Heating:360.0/s
Thrust:48,600, drawing 123.0/s, heating 117.0/s
Reverse Thrust:36,360, drawing 90.00/s, heating 87.00/s
Steering:369.6, drawing 63.00/s, heating 66.00/s
Fuel Capacity:100
Ramscoop:0.8 (0.89)
Outfit Scan Power:14
Outfit Scan Speed:20
Tactical Scan Power:28
Asteroid Scan Power:50
Steering:22,176/s
Outfits:1x Millennium Cell
1x Quantum Key Stone
1x Thermoelectric Cooler
1x Anvil-Class Engine

Return to Index

Smew (Miner)

Category:Fighter
Price:2,372,000 ← 2,154,000
Mass:119.1 tons ← 109.1 tons
Energy:3000 + 216.0/s
Shields:1200
Shield Regen:28.80/s, drawing 19.20/s
Hull:2800
Hull Repair:54.00/s, drawing 34.80/s
Quantum Keystone:Yes
Required Crew:1
Bunks:8
(minmaxed):20
Cargo Space:70/70
(minmaxed):85
Outfit Space:10/80 ← 20/80
(minmaxed):125 with 10 cargo, 110 with 30 cargo, 95 with 50 cargo
Weapon Space:0/10 ← 10/10
Engine Space:20/46
Gun Ports:0/1 ← 1/1
Active Cooling:480.0/s, drawing 24.00/s
Idle Heating:360.0/s
Thrust:48,600, drawing 123.0/s, heating 117.0/s
Reverse Thrust:36,360, drawing 90.00/s, heating 87.00/s
Steering:369.6, drawing 63.00/s, heating 66.00/s
Fuel Capacity:100
Ramscoop:0.8 (0.89)
Outfit Scan Power:14
Outfit Scan Speed:20
Tactical Scan Power:28
Asteroid Scan Power:50
Steering:22,176/s
Outfits:1x Thrasher Cannon
1x Millennium Cell
1x Quantum Key Stone
1x Thermoelectric Cooler
1x Anvil-Class Engine

Return to Index

Smew (Runabout)

Category:Fighter
Price:2,204,000 ← 2,154,000
Mass:129.1 tons ← 109.1 tons
Energy:3000 + 216.0/s
Shields:1200
Shield Regen:28.80/s, drawing 19.20/s
Hull:2800
Hull Repair:54.00/s, drawing 34.80/s
Quantum Keystone:Yes
Required Crew:1
Bunks:8
(minmaxed):20
Cargo Space:70/70
(minmaxed):85
Outfit Space:0/80 ← 20/80
(minmaxed):125 with 10 cargo, 110 with 30 cargo, 95 with 50 cargo
Weapon Space:10/10
Engine Space:20/46
Gun Ports:1/1
Active Cooling:480.0/s, drawing 24.00/s
Idle Heating:360.0/s
Thrust:48,600, drawing 123.0/s, heating 117.0/s
Reverse Thrust:36,360, drawing 90.00/s, heating 87.00/s
Steering:369.6, drawing 63.00/s, heating 66.00/s
Hyper Drive:Yes ← No
Jump Fuel:100 ← 0
Jump Speed:0.2 ← 0
Fuel Capacity:100
Ramscoop:0.8 (0.89)
Outfit Scan Power:14
Outfit Scan Speed:20
Tactical Scan Power:28
Asteroid Scan Power:50
Steering:22,176/s
Outfits:1x Millennium Cell
1x Quantum Key Stone
1x Thermoelectric Cooler
1x Anvil-Class Engine
1x Hyperdrive

Return to Index

Smew (Teciimach Ferry)

Category:Fighter
Price:3,023,000 ← 2,154,000
Mass:115.1 tons ← 109.1 tons
Energy:3000 + 216.0/s
Shields:1200
Shield Regen:28.80/s, drawing 19.20/s
Hull:2800
Hull Repair:54.00/s, drawing 34.80/s
Quantum Keystone:Yes
Required Crew:1
Bunks:8
(minmaxed):20
Cargo Space:70/70
(minmaxed):85
Outfit Space:14/80 ← 20/80
(minmaxed):125 with 10 cargo, 110 with 30 cargo, 95 with 50 cargo
Weapon Space:4/10 ← 10/10
Engine Space:20/46
Gun Ports:0/1 ← 1/1
Active Cooling:480.0/s, drawing 24.00/s
Idle Heating:360.0/s
Thrust:48,600, drawing 123.0/s, heating 117.0/s
Reverse Thrust:36,360, drawing 90.00/s, heating 87.00/s
Steering:369.6, drawing 63.00/s, heating 66.00/s
Fuel Capacity:100
Ramscoop:0.8 (0.89)
Outfit Scan Power:14
Outfit Scan Speed:20
Tactical Scan Power:28
Asteroid Scan Power:50
Steering:22,176/s
Outfits:3x Teciimach Canister
1x Teciimach Pod
1x Millennium Cell
1x Quantum Key Stone
1x Thermoelectric Cooler
1x Anvil-Class Engine

Return to Index