Heliarch Pursuer

Occasionally, when a Heliarch cadet shows promising results in dogfighting simulations, they are allowed to fly a ship of their own: the Pursuer.

Though certainly not as durable as the other fighters in Coalition space, this Kimek design is cheaper to produce and capable of outrunning any other Coalition ship.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

Category:Fighter
Price:2,669,000
Mass:145 tons
Energy:3600 + 0.00/s
Solar Collection:4.9 (min 58.80/s, typical 323.4/s, max 588.0/s)
Shields:2200
Shield Regen:16.80/s, drawing 16.80/s, heating 6.00/s
Hull:1600
Hull Repair:7.20/s, drawing 7.20/s, heating 6.00/s
Required Crew:1
Bunks:1
(minmaxed):9
(minmaxed):30
Outfit Space:2/105
Weapon Space:2/19
Engine Space:4/36
Gun Ports:0/1
Thrust:47,520, drawing 55.20/s, heating 360.0/s
Steering:357.6, drawing 31.20/s, heating 216.0/s
Steering:21,456/s
Outfits:1x Ion Rain Gun
1x Large Collector Module
2x Small Collector Module
1x Small Battery Module
1x Small Shield Module
1x Small Repair Module
2x Small Steering Module
2x Small Thrust Module

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Heliarch Pursuer (Scrappy)

Category:Fighter
Price:2,368,000 ← 2,669,000
Mass:148 tons ← 145 tons
Energy:3600 + 0.00/s
Solar Collection:5.7 (min 68.40/s, typical 376.2/s, max 684.0/s) ← 4.9 (min 58.80/s, typical 323.4/s, max 588.0/s)
Shields:2200
Shield Regen:16.80/s, drawing 16.80/s, heating 6.00/s
Hull:1600
Hull Repair:7.20/s, drawing 7.20/s, heating 6.00/s
Required Crew:1
Bunks:1
(minmaxed):9
(minmaxed):30
Outfit Space:1/105 ← 2/105
Weapon Space:7/19 ← 2/19
Engine Space:4/36
Gun Ports:0/1
Thrust:47,520, drawing 55.20/s, heating 360.0/s
Steering:357.6, drawing 31.20/s, heating 216.0/s
Steering:21,456/s
Outfits:1x Bombardment Cannon
1x Large Collector Module
3x Small Collector Module
1x Small Battery Module
1x Small Shield Module
1x Small Repair Module
2x Small Thrust Module
2x Small Steering Module

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