Barb

Though the Syndicate doesn't build fighter carriers, it is testing the waters with the Barb, a cheap and flexible carrier-launched craft featuring newly-developed miniaturized ion engines. The design philosophy of the Barb seems to have been "uglier than the Protector," and as you look at the cockpit nestled between the massive gun port and turret mount, you wonder where the power systems are supposed to go. Though an awkward-looking ship, it seems flexible enough to become a dangerous addition to any fleet with carriers.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

Category:Fighter
Price:247,000
Mass:105 tons
Energy:4000 + 72.00/s
Shields:800
Shield Regen:12.00/s, drawing 12.00/s
Hull:200
Required Crew:2
Bunks:2
(minmaxed):6
(minmaxed):15
Outfit Space:0/85
Weapon Space:4/24
Engine Space:2/22
Gun Ports:0/1
Turret Mounts:0/1
Idle Heating:114.0/s
Thrust:17,280, drawing 24.00/s, heating 36.00/s
Steering:132, drawing 15.00/s, heating 30.00/s
Steering:7920/s
Outfits:1x Energy Blaster
1x Blaster Turret
1x nGVF-AA Fuel Cell
1x LP036a Battery Pack
1x D14-RN Shield Generator
1x X1050 Ion Engines

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Barb (Proton)

Though the Syndicate doesn't build fighter carriers, it is testing the waters with the Barb, a cheap and flexible carrier-launched craft featuring newly-developed miniaturized ion engines. The design philosophy of the Barb seems to have been "uglier than the Protector," and as you look at the cockpit nestled between the massive gun port and turret mount, you wonder where the power systems are supposed to go. Though an awkward-looking ship, it seems flexible enough to become a dangerous addition to any fleet with carriers.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

The Barb's commercial success spurred demand for a variant equipped with a Proton Gun. Syndicated Systems had to remove the turret mounting hardware to fit the powerful cannon, but the result is a level of short-range firepower that is unheard-of for a craft its size.

Fighters do not come equipped with a hyperdrive. You cannot carry a fighter unless you have a ship in your fleet with a fighter bay.

Category:Fighter
Price:284,000 ← 247,000
Mass:105 tons
Energy:750 + 72.00/s ← 4000 + 72.00/s
Shields:800
Shield Regen:12.00/s, drawing 12.00/s
Hull:200
Required Crew:1 ← 2
Bunks:1 ← 2
(minmaxed):5 ← 6
(minmaxed):15
Outfit Space:0/85
Weapon Space:0/28 ← 4/24
Engine Space:2/22
Gun Ports:0/1
Turret Mounts:1/1 ← 0/1
Idle Heating:114.0/s
Thrust:17,280, drawing 24.00/s, heating 36.00/s
Steering:132, drawing 15.00/s, heating 30.00/s
Steering:7920/s
Outfits:1x Proton Gun
1x nGVF-AA Fuel Cell
1x Supercapacitor
1x D14-RN Shield Generator
1x X1050 Ion Engines

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Barb (Gatling)

Category:Fighter
Price:244,000 ← 247,000
Mass:105.0 tons ← 105 tons
Energy:2250 + 72.00/s ← 4000 + 72.00/s
Shields:800
Shield Regen:12.00/s, drawing 12.00/s
Hull:200
Required Crew:1 ← 2
Bunks:2
(minmaxed):6
(minmaxed):15
Outfit Space:0/85
Weapon Space:0/24 ← 4/24
Engine Space:2/22
Gun Ports:0/1
Turret Mounts:0/1
Idle Heating:114.0/s
Thrust:17,280, drawing 24.00/s, heating 36.00/s
Steering:132, drawing 15.00/s, heating 30.00/s
Steering:7920/s
Gatling Round Capacity:0/3000 ← 0
Outfits:1x Gatling Gun
3000x Gatling Gun Ammo
1x Anti-Missile Turret
1x nGVF-AA Fuel Cell
3x Supercapacitor
1x D14-RN Shield Generator
1x X1050 Ion Engines

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