The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles.
The weapon's high rate of fire also makes it useful for saturating well-protected ships' anti-missile defenses so that more dangerous projectiles fired by allied ships can sneak through.
Category: | Secondary Weapons |
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Price: | 20,000 |
Mass: | 4 tons |
Outfit Space: | 12 |
Weapon Space: | 12 |
Gun Ports: | 1 |
Javelin Capacity: | 200 |
Ammunition: | Javelin |
Missile Strength: | 3 |
Velocity: | 600.0/s |
Inaccuracy: | 1 |
Lifetime: | 1.00s |
Range: | 600 |
Reload Time: | 0.25s (4.00/s) |
Rate of Fire: | 4.00/s |
Firing Energy: | 0.2 → 0.80/s → 0.07/s⋅ton |
Firing Heat: | 12 → 48.00/s → 4.00/s⋅ton |
Shield Damage: | 48 → 192.0/s → 16.00/s⋅ton |
Hull Damage: | 26 → 104.0/s → 8.67/s⋅ton |
Hit Force: | 50 → 200.0/s → 16.67/s⋅ton |