The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles.
The weapon's high rate of fire also makes it useful for saturating well-protected ships' anti-missile defenses so that more dangerous projectiles fired by allied ships can sneak through.
Ammunition for this weapon can be restocked at any outfitter.
| Category: | Secondary Weapons |
|---|---|
| Price: | 20,000 |
| Mass: | 4 tons |
| Outfit Space: | 12 |
| Weapon Space: | 12 |
| Gun Ports: | 1 |
| Javelin Capacity: | 200 |
| Ammunition: | Javelin |
| Missile Strength: | 3 |
| Velocity: | 600.0/s |
| Inaccuracy: | 1 |
| Lifetime: | 1.00s |
| Range: | 600 |
| Reload Time: | 0.25s (4.00/s) |
| Rate of Fire: | 4.00/s |
| Firing Energy: | 0.2 → 0.80/s → 0.07/s⋅ton |
| Firing Heat: | 12 → 48.00/s → 4.00/s⋅ton |
| Shield Damage: | 48 → 192.0/s → 16.00/s⋅ton |
| Hull Damage: | 26 → 104.0/s → 8.67/s⋅ton |
| Hit Force: | 75 → 300.0/s → 25.00/s⋅ton |