The Javelin Pod fires a rapid stream of unguided missiles. A Javelin Pod does far more damage than any gun of a comparable size, and has a longer range as well, but once a ship has expended all of its ammunition it must leave combat and find a planet where it can buy more, which makes Javelins less useful in protracted battles.
The weapon's high rate of fire also makes it useful for saturating well-protected ships' anti-missile defenses so that more dangerous projectiles fired by allied ships can sneak through.
Mini pods enable fighters and other light craft to carry small quantities of Javelins into battle while retaining enough space for other weapons. Large ships are better off with full-size pods.
Category: | Secondary Weapons |
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Price: | 5000 |
Mass: | 1 tons |
Outfit Space: | 3 |
Weapon Space: | 3 |
Gun Ports: | 1 |
Javelin Capacity: | 40 |
Ammunition: | Javelin |
Missile Strength: | 3 |
Velocity: | 600.0/s |
Inaccuracy: | 1 |
Lifetime: | 1.00s |
Range: | 600 |
Reload Time: | 0.67s (1.50/s) |
Burst Reload Time: | 0.25s (4.00/s) |
Burst Count: | 40 |
Rate of Fire: | 1.50/s |
Firing Energy: | 0.2 → 0.30/s → 0.10/s⋅ton |
Firing Heat: | 12 → 18.00/s → 6.00/s⋅ton |
Shield Damage: | 48 → 72.00/s → 24.00/s⋅ton |
Hull Damage: | 26 → 39.00/s → 13.00/s⋅ton |
Hit Force: | 50 → 75.00/s → 25.00/s⋅ton |