When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive.
Category: | Turrets |
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Price: | 2,187,000 |
Mass: | 49 tons |
Required Crew: | 1 |
Outfit Space: | 49 |
Weapon Space: | 49 |
Turret Mounts: | 1 |
Velocity: | 38,400/s |
Turret Turn: | 246.0/s |
Inaccuracy: | 2 |
Lifetime: | 0.02s |
Range: | 640 |
Reload Time: | 0.02s (60.00/s) |
Rate of Fire: | 60.00/s |
Firing Energy: | 4.8 → 288.0/s → 5.88/s⋅ton |
Firing Heat: | 4.5 → 270.0/s → 5.51/s⋅ton |
Firing Force: | -30 → -1800.00/s → -36.73/s⋅ton |
Shield Damage: | 5.4 → 324.0/s → 6.61/s⋅ton |
Hull Damage: | 4.2 → 252.0/s → 5.14/s⋅ton |
Hit Force: | -30 → -1800.00/s → -36.73/s⋅ton |