When battling the Quarg, the Heliarchs learned that the Quarg would not engage in a battle that their ships might be unable to escape. In response, they focused on building weapons that would keep a ship from being able to come to a stop and activate its jump drive.
| Category: | Turrets |
|---|---|
| Price: | 2,187,000 |
| Mass: | 49 tons |
| Required Crew: | 1 |
| Outfit Space: | 49 |
| Weapon Space: | 49 |
| Turret Mounts: | 1 |
| Velocity: | 38,400/s |
| Turret Turn: | 216.0/s |
| Inaccuracy: | 2 |
| Lifetime: | 0.02s |
| Range: | 640 |
| Reload Time: | 0.02s (60.00/s) |
| Rate of Fire: | 60.00/s |
| Firing Energy: | 4.8 → 288.0/s → 5.88/s⋅ton |
| Firing Heat: | 4.5 → 270.0/s → 5.51/s⋅ton |
| Firing Force: | -45 → -2700.00/s → -55.10/s⋅ton |
| Shield Damage: | 5.4 → 324.0/s → 6.61/s⋅ton |
| Hull Damage: | 4.2 → 252.0/s → 5.14/s⋅ton |
| Hit Force: | -45 → -2700.00/s → -55.10/s⋅ton |