Heavy Rockets are the most powerful missile weapon available, but at a price: instead of having a homing system, they simply fire straight forward and rely on a proximity trigger to set them off. Once triggered, however, they damage all ships within their blast radius, making them highly effective against clusters of fighters.
Pods enable fighters and other light craft to carry small quantities of rockets into battle while retaining enough space for other weapons. Large ships are better off with full-size launchers.
Category: | Secondary Weapons |
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Price: | 15,000 |
Mass: | 3 tons |
Outfit Space: | 6 |
Weapon Space: | 6 |
Gun Ports: | 1 |
Rocket Capacity: | 2 |
Ammunition: | Heavy Rocket |
Missile Strength: | 16 |
Acceleration: | 720.0/s² |
Inaccuracy: | 1 |
Lifetime: | 2.08s |
Reload Time: | 8.33s (0.12/s) |
Burst Reload Time: | 4.00s (0.25/s) |
Burst Count: | 2 |
Rate of Fire: | 0.12/s |
Firing Energy: | 1 → 0.12/s → 0.02/s⋅ton |
Firing Heat: | 250 → 30.00/s → 5.00/s⋅ton |
Trigger Radius: | 20 |
Blast Radius: | 50 |
Shield Damage: | 1060 → 127.2/s → 21.20/s⋅ton |
Hull Damage: | 900 → 108.0/s → 18.00/s⋅ton |
Hit Force: | 600 → 72.00/s → 12.00/s⋅ton |